01Sound Designer · PC · 2026
Leon & Suharto
A full suite of sound effects designed around the game's mechanics and art style.
I'm Study, a freelance sound designer and composer based in Chicago. I make the audio that brings a game or film to life: combat and ability effects, ambient worlds, UI, creature work, and original music. I also handle implementation in Wwise and FMOD, so the audio reacts in-engine instead of just playing back.
Combat, abilities, impacts, pickups, and the hundreds of small sounds that make a game feel responsive.
Room tones, weather, and evolving background layers that make a space feel lived-in.
Clicks, confirms, errors, and navigation built for clear, satisfying feedback.
Vocalizations, footsteps, and foley for enemies, NPCs, and players.
Menu themes, combat layers, stingers, and ambient beds written to fit your tone.
Impacts, risers, and full design cut to picture and mixed to land.
Integration in Wwise and FMOD so audio responds in-engine, not just on top of it.
Noise removal, repair, and mastering with iZotope RX.
A cross-section of recent work, from a full game soundscape to single commissioned assets. Head to the work page for the case studies and video reels.
01
02
03You send me the project, your references, and your goals. We agree on scope and what success should sound like.
I build the audio and share work-in-progress early, so we're shaping it together instead of at the end.
Every project includes revision rounds. We tune the sound to picture and to play until it's right.
You get clean, labelled, game-ready files, integrated in Wwise or FMOD if you'd like me to handle it.
Working with this sound designer was an incredible experience. Communication was excellent, turnaround was fast, and every sound effect was polished and thoughtfully crafted. They understood exactly what I was looking for and delivered audio that exceeded my expectations. The quality added so much personality and impact to the project. I wouldn't hesitate to hire them again.
Tell me what you're making and I'll take it from there.
Start a project