I design sound
for games & film.

I'm Study, a freelance sound designer and composer based in Chicago. I make the audio that brings a game or film to life: combat and ability effects, ambient worlds, UI, creature work, and original music. I also handle implementation in Wwise and FMOD, so the audio reacts in-engine instead of just playing back.

See my work
What I do

Everything a project needs to sound finished.

01

Game Sound Design

Combat, abilities, impacts, pickups, and the hundreds of small sounds that make a game feel responsive.

02

Ambience & World

Room tones, weather, and evolving background layers that make a space feel lived-in.

03

UI & Interface

Clicks, confirms, errors, and navigation built for clear, satisfying feedback.

04

Creature & Character

Vocalizations, footsteps, and foley for enemies, NPCs, and players.

05

Music & Score

Menu themes, combat layers, stingers, and ambient beds written to fit your tone.

06

Trailer & Cinematic

Impacts, risers, and full design cut to picture and mixed to land.

07

Implementation

Integration in Wwise and FMOD so audio responds in-engine, not just on top of it.

08

Restoration & Mastering

Noise removal, repair, and mastering with iZotope RX.

Selected Work

A few recent projects.

A cross-section of recent work, from a full game soundscape to single commissioned assets. Head to the work page for the case studies and video reels.

Leon & Suharto01
Sound Designer · PC · 2026

Leon & Suharto

A full suite of sound effects designed around the game's mechanics and art style.

Sound design reel02
Reel

Sound Design Reel

A selection of recent sound design across games and cinematics.

Reviewed by a Riot Games sound designer03
Review

Reviewed by Professional Sound Designer at Riot

A sound designer at Riot Games reviews my work.

View all work
How I work

A simple process that keeps you in the loop.

01

We talk

You send me the project, your references, and your goals. We agree on scope and what success should sound like.

02

I design

I build the audio and share work-in-progress early, so we're shaping it together instead of at the end.

03

We refine

Every project includes revision rounds. We tune the sound to picture and to play until it's right.

04

I deliver

You get clean, labelled, game-ready files, integrated in Wwise or FMOD if you'd like me to handle it.

Working with this sound designer was an incredible experience. Communication was excellent, turnaround was fast, and every sound effect was polished and thoughtfully crafted. They understood exactly what I was looking for and delivered audio that exceeded my expectations. The quality added so much personality and impact to the project. I wouldn't hesitate to hire them again.

Shake Your Socks

Let's build something
that sounds great.

Tell me what you're making and I'll take it from there.

Start a project