About
I'm Study, a sound designer, composer, and audio engineer. I make audio for games and film, with most of my focus on game audio, and I studied Music at The Ohio State University.
My work covers combat and ability effects, ambient design, UI, creature and character sounds, and original music. When the sound I need doesn't exist, I build it from scratch, sometimes recording it and sometimes synthesizing it from nothing in code. I've designed sound for games including Leon & Suharto, Grace, Kapi's Rock and Roll, Ascendium, Dystovia, and Nexus, and my work has been reviewed and broken down on video by a sound designer at Riot Games.
I care about how audio behaves in play, not just how it sounds in isolation. That's why I work directly in Wwise and FMOD, so sound reacts to what the player does instead of sitting on top of the game. I build and edit in Reaper and Pro Tools, and I deliver everything clean, labelled, and ready to drop into a build.
Outside of sound, I'm also a full-stack developer. The two sides feed each other: building tools makes me a better collaborator, and designing sound keeps the engineering grounded.
I primarily collaborate with indie studios, taking on projects where sound is more than an afterthought. If that sounds like your project, I'd love to hear about it.