Commissions
I take on commissions for studios, indie developers, and creative teams, from a full game's audio down to a single sound. Here's what I cover and how I work. Every project is quoted individually once I understand the scope.
Planning a launch or full production?
If you're preparing to ship a demo, a vertical slice, or a full title, I treat your game's audio as one connected system rather than a pile of loose files. SFX, ambience, UI, and music are designed to sit together and behave correctly in-engine, so the whole thing feels intentional instead of stitched together.
Tell me about the project and I'll put together a plan, a timeline, and a quote.
Request a project callRequests are reviewed within 1-2 business days. If it's a fit, I'll send available times.
What I cover
For single deliverables or smaller-scope work, here's the range. Open a category to read more.
How it works
Brief
Send the project, references, and goals. We agree on scope and a timeline, and I quote the work.
Design
I build the audio and share work-in-progress early, so direction lands before anything is final.
Revisions
Every commission includes revision rounds. We refine until the sound fits the project exactly.
Delivery
Clean, labelled, game-ready files, integrated in-engine if you want me to handle implementation.